Dragon abilities are the special skills dragons have. These skills vary per dragon and are usually specific to certain classes. Abilities may be offensive, defensive or passive.
Dragon abilities are classified into color classes. Typically, active abilities' icons immediately tell the color class, while passive abilities' icons have a grey shield surrounding the orange icon.
Red abilities can be cast but will have no effect when it targets a building inside the protection zone of a Red Mage Tower. E.g., Chain Lightning can be cast on a building inside the protection zone of a Red Mage Tower, however the spell will do no damage, there will be a pop up text "Blocked" and the spell will still consume dragon rage. There are exceptions, such as Summon Warrior, where the spell can be cast and the spectral Warrior Dragon will still be summoned despite being inside a Red Mage Tower protection zone or Self Destruct, which still does full damage to buildings outside the protection zone of a Red Mage Tower.
Blue abilities cannot be cast once the dragon enters the protection zone of a Blue Mage Tower (unlike red abilities which can still be cast although they will be blocked by the Red Mage Tower).
|Passive||Archer Resist||Resists Archer Towers||All|
|Passive||Cannon Resist||Resists Cannon Towers||All|
|Passive||Ballista Resist||Resists Ballista Towers||All|
|Red||Chain Lightning||2||Strikes buildings with lightning that chains randomly||Frigg & Sorcerers|
|Blue||Cloak||1||Dragon becomes invisible and cannot be targeted until it attacks.
Unique properties: spell gains a 3 second cool-down when interrupted by dragon attack. Any shots that are still mid-air when used, will disappear and not damage dragon. Blue Mages cancel the effect and cool-down entirely, enabling skilled hunter flyers to 'blink', disabling a blue mage before cloaking to dodge damage, which gets blocked by the blue mage last second; delay from towers 're-targeting' the dragon allows a small gap before using cloak again, now available again with the blue mage gone.
|Blue||Cure Poison||1||Removes poison and prevents poison effects from being applied for the next few seconds||Warriors|
|Blue||Evasion||2||Dragon moves quickly over buildings and have a chance to dodge incoming projectiles||Hunters|
|Blue||Explosive Shield||2||Absorbs damage until depleted then explodes dealing damage to nearby buildings||Warriors|
|White||Lethal Barrier||2||Renamed version of white Explosive Shield||Tarand and Sage exclusive|
|Red||Fireball||3||Deals damage to all buildings in affected area||Sorcerers|
|Red||Divine Fireball||2||Variant of Fireball.||Vulcan exclusive|
|Passive||Dodo Guardian||Passive Summoned Dodo Guardian. Absorbs damage and increases rage generation.
Absorbs 33% of all damage taken and increases rage generation by 20%.
|Red||Freeze||2||Freezes buildings in affected area||Sorcerers|
|Fireball Attack||Tap repeatedly to deal damage||Hunters|
|Flamethrower Attack||Hold and Drag to deal damage||Warriors|
|Blue||Havoc||3||Deals greatly increased damage with its attacks||Hunters|
|Blue||Chaos||2||Dragon deals greatly increased damage with its attacks||Hunters and Sorcerers|
|Red||Intimidating Roar||2||Damages and weakens buildings hit for entire battle||Warriors|
|Red||Lockdown||1||Disables a building until the next time it takes damage||Hunters|
|Lock On attack||Swipe to attack up to 3 targets||Sorcerers|
|Blue||Rejuvenate||2||Restores dragon's health over time||Warriors|
|Red||Reverse Projectiles||2||Reflects incoming projectiles back on the attackers||Sorcerers|
|Red||Invert||1||Variant of Reverse projectiles.||All|
|Red||Self Destruct||2||Self destructs and deals tremendous damage to every tower in the area||Hunters|
|Blue||Battle Cry||3||Increases damage of the user and next dragon to attack||Warriors|
|Red||Healing Mark||1||Places a mark on a building, healing the dragon that destroys it||Hunters|
|Blue||Stoneskin Shield||2||Greatly reduces damage taken||Warriors|
|Blue||Invincibility Shield||2||Dragon becomes invincible briefly||Sorcerers|
|Passive||Storm Resist||Resists Storm Towers||All|
(white at one point)
|Summon Warrior||3||Summons a Spectral Warrior Dragon to fight for you
Kinnarus was first introduced with a white Summon Warrior, until a spell 'remodel' was made, replacing it with Dodo Guardian
|Red||Thunderstorm||2||Summon a cloud that will rain lightning bolts on buildings within range||Sorcerers|
|White||Lightning Storm||2||Summon a cloud that will rain down lightning bolts on buildings within range||Sage and Huitzil exclusive|
|Blue||Wind Wall||2||Deflects incoming projectiles||Warriors|
|Blue||Vampiric Touch||3||When active, gain Health and Rage on building destruction.||Warriors|
|Red||Death Gaze||1||Deal enough damage to 1 hit K.O. most buildings||Hunters|
|Active||Steal Essence||Spell dependent||Grants a spell based on last tower destroyed||Hunters|
|White||Spell flux||2||Overload and destroy a nearby mage tower||Warriors and Sorcerers|
|Blue||Rising Phoenix||2||If dragon dies during 5 second duration, springs back to life. Gains X% health back, damages buildings in surrounding area||Sorcerers|
|Blue||Resurrection||2||Id dragon dies during 3 second duration, springs back to life. gains X% health back, damages buildings in surrounding area.||Aster, Nydryr, and Rhyo exclusive|
|Blue||Northern Lights||2||Invincibility Shield that grants either healing or rage marks when destroyed Light - Healing marks, Dark - Rage marks||Sorcerers|
|Red||Southern Cross||3||Deals damage to buildings, and restores either health or rage
Light - restores Health, Dark - restores Rage
|White||Celestial Dance||0||Alters nature of your spells to be light or dark versions||Aquileas and Austeros exclusive|
|Passive||Cosmic Energy||When Celestial Dance is used, removes all debuffs if HP is higher than 50%||Aquileas and Austeros exclusive|
|Blue||Crystalline Shield||2||Several shards of ice protect you||Hunters|
|Blue||Frost Shield||1||Several shards of ice protect you||Warriors|
|White||Heated Breath||1||Increases flamethrower's damage by X% for 5 seconds; Mehaten's unique trait grants 20% extra solar energy on building destruction, becomes Piercing Breath after Radiance, allowing it to pierce Ice Turret/Storm Tower shields||Warriors|
|White||Super Heated Breath||1||Increases flamethrower damage by X% for 5 seconds||Abraxxas and Zamrok exclusive|
|Passive||Trebuchet Resist||Resist Trebuchets||All|
|Passive||Spitfire Turret Resist||Resist Fire Turrets||All|
|Passive||Ice Turret Resist||Resist Ice Turrets||All|
|Blue||Heat Shield||2||Reduces incoming damage by 40%, heals X% on cast; unique Mehaten skill adds 25 solar energy when hit by Fire Turret, becomes Blast Shield after Radiance, incinerating projectiles and initially dealing damage to buildings on cast||Warriors|
|Passive||Lightning Resist||Resist Lightning Towers||All|
|White||Ice Shock||0||Freezes and damages buildings in affected area||Phasmos and Fae exclusive|
|Blue and White||Sacrifice||0||Take damage but gain rage immediately||Warriors and Hunters|
|Red||Elemental Mayhem||2||Causes Elemental towers within range to attack each other||Sorcerers|
|Red, Blue||Frozen Tomb||2||Freezes buildings and grants a shield based on buildings hit||Sorcerers|
|Red||Crumble To Dust||2||Weaken an entire island. Buildings hit deal 50% damage, and take 150% damage||Hunters|
|Red and White||Dreadful Roar||2||Inflict nearby buildings with gloom clouds, dealing damage over time
White is Algor exclusive
|Warriors and Nydryr|
|Passive||Daybreak||Absorbs solar energy from damaged buildings, used to cast Radiance
5/tower, max 100
|Blue||Radiance||0||Unleash the fury of the sun to transform; destroys any projectiles in air, deals 8% maxHP, heals 21% maxHP; flamethrower attack becomes Solar Breath, dealing 15% extra damage||Mehaten exclusive|
|Active||Apophet's Shadow||Has Apophet's shadow fight for you, absorbing 1/3 damage, Lock-On damage increased, benefits lost once shadow is killed||Apophet exclusive|
|White||Nightfall||1||Increases Rage generation rate, empowering next spell used (becomes white if not and doesn't consume rage)||Apophet exclusive|
|Blue||Time Shift/Rewind||Using temporal energy, become an invulnerable cloud, can cast spells during Time Shift, attack to cancel. Rewind becomes available aftreward, sending you back to where Time Shift was cast||Hauheset exclusive|
|Passive||Borrowed Time||Grants Temporal Energy Shards at 2/sec. Shards used to cast Rewind after Time Shift, or stay alive for several seconds after death.
4s per shard
|White||Desiccating Sand||1||Launch constricting sand, deals 13% MaxHP, prevents launch/blocking of spells until damage is taken||Hunters|
|Active||Extract Essence||Spell dependent||Grants a spell based on the last tower destroyed||Gargula, Equestor, and Rhyo exclusive|
|Active||Leech Essence||Spell dependent||Grants a spell based on the last tower detroyed||Keth and Evakhet exclusive|
|Blue||Consume||1||Consume hunter ammo, healing based on ammo consumed. For 3.5 seconds after use, dragon has 100% increased ammo regeneration rate. Spell has an 8 second cool-down||Hunters|
|Active||Blood Essence||Rage dependent||Gain 2 rage and the Consume spell after destroying a tower. Consume spell gained heals less than normal Consume and has 2.5 second cool-down before reverting to Blood Essence||Sanguis exclusive|
|Active||Adaptive Resist||0||Cycle between Lightning, Dark Flak, and Fire Turret resists. Resists by 70%, regardless of research. Gain 1/3 rage bar per cycle and 3 second cool-down before cycling again.
Order goes: (Start) X > Y > Z (loops back to X)
|Active||Adaptive Flak Resist||0||Cycle between resists for the different Flak towers (minus Earth Flak). Resists by 70%, regardless of research. Gain 1/4 rage bar per cycle and 2 second cool-down before cycling gain.
Order goes: (Start) Ice > Dark > Fire > Electro (loops back to Ice)
|Hunters and Altimorak|