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Dragon abilities are the special skills dragons have. These skills vary per dragon and are usually specific to certain classes. Abilities may be offensive, defensive or passive.

Dragon abilities are classified into color classes. Typically, active abilities' icons immediately tell the color class, while passive abilities' icons have a grey shield surrounding the orange icon.

Red abilities can be cast but will have no effect when it targets a building inside the protection zone of a Red Mage Tower. E.g., Chain Lightning can be cast on a building inside the protection zone of a Red Mage Tower, however the spell will do no damage, there will be a pop up text "Blocked" and the spell will still consume dragon rage. There are exceptions, such as Summon Warrior, where the spell can be cast and the spectral Warrior Dragon will still be summoned despite being inside a Red Mage Tower protection zone or Self Destruct, which still does full damage to buildings outside the protection zone of a Red Mage Tower.

Blue abilities cannot be cast once the dragon enters the protection zone of a Blue Mage Tower (unlike red abilities which can still be cast although they will be blocked by the Red Mage Tower).

Icon Color Skill Rage Count Description Class
Archer Resist
Passive Archer Resist Resists Archer Towers All
Passive Cannon Resist Resists Cannon Towers All
Ballista Resist
Passive Ballista Resist Resists Ballista Towers All
Chain Lightning
Red Chain Lightning 2 Strikes buildings with lightning that chains randomly Frigg & Sorcerers
Cloak
Blue Cloak 1 Dragon becomes invisible and cannot be targeted until it attacks.

Unique properties: spell gains a 3 second cool-down when interrupted by dragon attack. Any shots that are still mid-air when used, will disappear and not damage dragon. Blue Mages cancel the effect and cool-down entirely, enabling skilled hunter flyers to 'blink', disabling a blue mage before cloaking to dodge damage, which gets blocked by the blue mage last second; delay from towers 're-targeting' the dragon allows a small gap before using cloak again, now available again with the blue mage gone.

Hunters
Cure Poison
Blue Cure Poison 1 Removes poison and prevents poison effects from being applied for the next few seconds Warriors
Evasion
Blue Evasion 2 Dragon moves quickly over buildings and have a chance to dodge incoming projectiles Hunters
Explosive Shield
Blue Explosive Shield 2 Absorbs damage until depleted then explodes dealing damage to nearby buildings Warriors
White Lethal Barrier 2 Renamed version of white Explosive Shield Tarand and Sage exclusive
Fireball
Red Fireball 3 Deals damage to all buildings in affected area Sorcerers
Fireball
Red Divine Fireball 2 Variant of Fireball. Vulcan exclusive
Passive Dodo Guardian Passive Summoned Dodo Guardian. Absorbs damage and increases rage generation.

Absorbs 33% of all damage taken and increases rage generation by 20%.

Kinnarus
Red Freeze 2 Freezes buildings in affected area Sorcerers
Fireball Attack
Fireball Attack Tap repeatedly to deal damage Hunters
Flamethrower Attack
Flamethrower Attack Hold and Drag to deal damage Warriors
Havok
Blue Havoc 3 Deals greatly increased damage with its attacks Hunters
Havok
Blue Chaos 2 Dragon deals greatly increased damage with its attacks Hunters and Sorcerers
Red Intimidating Roar 2 Damages and weakens buildings hit for entire battle Warriors
Lockdown
Red Lockdown 1 Disables a building until the next time it takes damage Hunters
Lock On Attack
Lock On attack Swipe to attack up to 3 targets Sorcerers
Rejuvenate
Blue Rejuvenate 2 Restores dragon's health over time Warriors
Reverse Projectiles
Red Reverse Projectiles 2 Reflects incoming projectiles back on the attackers Sorcerers
Reverse Projectiles
Red Invert 1 Variant of Reverse projectiles. All
Self Destruct
Red Self Destruct 2 Self destructs and deals tremendous damage to every tower in the area Hunters
Blue Battle Cry 3 Increases damage of the user and next dragon to attack Warriors
Red Healing Mark 1 Places a mark on a building, healing the dragon that destroys it Hunters
Stoneskin Shield
Blue Stoneskin Shield 2 Greatly reduces damage taken Warriors
Blue Invincibility Shield 2 Dragon becomes invincible briefly Sorcerers
Storm Resist
Passive Storm Resist Resists Storm Towers All
Summon Warrior
Red

(white at one point)

Summon Warrior 3 Summons a Spectral Warrior Dragon to fight for you

Kinnarus was first introduced with a white Summon Warrior, until a spell 'remodel' was made, replacing it with Dodo Guardian

Sorcerers
Red Thunderstorm 2 Summon a cloud that will rain lightning bolts on buildings within range Sorcerers
White Lightning Storm 2 Summon a cloud that will rain down lightning bolts on buildings within range Sage and Huitzil exclusive
Wind Wall
Blue Wind Wall 2 Deflects incoming projectiles Warriors
Blue Vampiric Touch 3 When active, gain Health and Rage on building destruction. Warriors
Red Death Gaze 1 Deal enough damage to 1 hit K.O. most buildings Hunters
Active Steal Essence Spell dependent Grants a spell based on last tower destroyed Hunters
White Spell flux 2 Overload and destroy a nearby mage tower Warriors and Sorcerers
Blue Rising Phoenix 2 If dragon dies during 5 second duration, springs back to life. Gains X% health back, damages buildings in surrounding area Sorcerers
Blue Resurrection 2 Id dragon dies during 3 second duration, springs back to life. gains X% health back, damages buildings in surrounding area. Aster, Nydryr, and Rhyo exclusive
Blue Northern Lights 2 Invincibility Shield that grants either healing or rage marks when destroyed Light - Healing marks, Dark - Rage marks Sorcerers
Red Southern Cross 3 Deals damage to buildings, and restores either health or rage

Light - restores Health, Dark - restores Rage

Sorcerers
White Celestial Dance 0 Alters nature of your spells to be light or dark versions Aquileas and Austeros exclusive
Passive Cosmic Energy When Celestial Dance is used, removes all debuffs if HP is higher than 50% Aquileas and Austeros exclusive
Blue Crystalline Shield 2 Several shards of ice protect you Hunters
Blue Frost Shield 1 Several shards of ice protect you Warriors
White Heated Breath 1 Increases flamethrower's damage by X% for 5 seconds; Mehaten's unique trait grants 20% extra solar energy on building destruction, becomes Piercing Breath after Radiance, allowing it to pierce Ice Turret/Storm Tower shields Warriors
White Super Heated Breath 1 Increases flamethrower damage by X% for 5 seconds Abraxxas and Zamrok exclusive
Passive Trebuchet Resist Resist Trebuchets All
Passive Spitfire Turret Resist Resist Fire Turrets All
Passive Ice Turret Resist Resist Ice Turrets All
Blue Heat Shield 2 Reduces incoming damage by 40%, heals X% on cast; unique Mehaten skill adds 25 solar energy when hit by Fire Turret, becomes Blast Shield after Radiance, incinerating projectiles and initially dealing damage to buildings on cast Warriors
Passive Lightning Resist Resist Lightning Towers All
White Ice Shock 0 Freezes and damages buildings in affected area Phasmos and Fae exclusive
Blue and White Sacrifice 0 Take damage but gain rage immediately

White is Abraxxas, Drakius, and Corthanak exclusive

Warriors and Hunters
Red Elemental Mayhem 2 Causes Elemental towers within range to attack each other Sorcerers
Red, Blue Frozen Tomb 2 Freezes buildings and grants a shield based on buildings hit Sorcerers
Red Crumble To Dust 2 Weaken an entire island. Buildings hit deal 50% damage, and take 150% damage Hunters
Red and White Dreadful Roar 2 Inflict nearby buildings with gloom clouds, dealing damage over time

White is Algor exclusive

Warriors and Nydryr
Passive Daybreak Absorbs solar energy from damaged buildings, used to cast Radiance

5/tower, max 100

Mehaten exclusive
Blue Radiance 0 Unleash the fury of the sun to transform; destroys any projectiles in air, deals 8% maxHP, heals 21% maxHP; flamethrower attack becomes Solar Breath, dealing 15% extra damage Mehaten exclusive
Active Apophet's Shadow Has Apophet's shadow fight for you, absorbing 1/3 damage, Lock-On damage increased, benefits lost once shadow is killed Apophet exclusive
White Nightfall 1 Increases Rage generation rate, empowering next spell used (becomes white if not and doesn't consume rage) Apophet exclusive
Blue Time Shift/Rewind Using temporal energy, become an invulnerable cloud, can cast spells during Time Shift, attack to cancel. Rewind becomes available aftreward, sending you back to where Time Shift was cast Hauheset exclusive
Passive Borrowed Time Grants Temporal Energy Shards at 2/sec. Shards used to cast Rewind after Time Shift, or stay alive for several seconds after death.

4s per shard

Hauheset exclusive
White Desiccating Sand 1 Launch constricting sand, deals 13% MaxHP, prevents launch/blocking of spells until damage is taken Hunters
Active Extract Essence Spell dependent Grants a spell based on the last tower destroyed Gargula, Equestor, and Rhyo exclusive
Active Leech Essence Spell dependent Grants a spell based on the last tower detroyed Keth and Evakhet exclusive
Blue Consume 1 Consume hunter ammo, healing based on ammo consumed. For 3.5 seconds after use, dragon has 100% increased ammo regeneration rate. Spell has an 8 second cool-down Hunters
Active Blood Essence Rage dependent Gain 2 rage and the Consume spell after destroying a tower. Consume spell gained heals less than normal Consume and has 2.5 second cool-down before reverting to Blood Essence Sanguis exclusive
Active Adaptive Resist 0 Cycle between Lightning, Dark Flak, and Fire Turret resists. Resists by 70%, regardless of research. Gain 1/3 rage bar per cycle and 3 second cool-down before cycling again.

Order goes: (Start) X > Y > Z (loops back to X)

Hunters
Active Adaptive Flak Resist 0 Cycle between resists for the different Flak towers (minus Earth Flak). Resists by 70%, regardless of research. Gain 1/4 rage bar per cycle and 2 second cool-down before cycling gain.

Order goes: (Start) Ice > Dark > Fire > Electro (loops back to Ice)

Hunters and Altimorak
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